If you do have access to a PS5 though, you’ll definitely notice the haptics in the DualSense. Sensibly, Santa Monica have turned off the adaptive triggers during combat, but there are a few interactive cutscenes that require some input from the R2 trigger where the trigger’s resistance is set strong up to about halfway, at which point it “gives way”, which is a really cool effect. On the rest of the controller, the subtle effects as you make your way through the realms feels great, the weight of the hits in combat resonate through the controller, and even down to the more measured moments in cutscenes, the DualSense extends the screen to your hands. Pushing your hands onto a surface that’s making noise will have the controller rumbling. Breaths from animals feel like the controller in your hand is moving. It’s a great use of the tech, and one that feels natural in context with the game.